Feeling like the early 2000 teens again: BATTLE FOR NEIGHBORVILLE commences

PLANTS VS ZOMBIES took phones by storm in the early 2000 teens.. It was one of the most highly downloaded games at that time — then EA created “Garden Warfare” in 2014 that took third person shooting fans by storm.

It was PVZ2 Garden Warfare that caused the most controversy with some fans–people loved the game and the experience but felt it was too focused on micro transactions.

Enter the newest game: BATTLE FOR NEIGHBORVILLE..

Early access was granted six weeks ago, and now the game has been fully released for purchase and download on all the popular platforms.. Once against gamers on YouTube are doing live play and videos of their experiences.. It’s feeling like 5 years ago all over again..

But does this game have the same magic that the previous incarnations of the idea had?

The game has more of a ‘comic’ feel to me, with the design of characters being a little more bubbly and fun.. but along with the light hearted nature of of their appearance also some a huge degree of detail and design in the scenery.. it’s imaginative and creative.. It keeps the same feel of previous games but has an innocent enough take to bring in new fans.

There is plenty more to say.. I will let the experts on gaming say it.

This review by Chris Wray on WCCFTech.com summarizes the game very well..  It’s a good read. The money quote,

While you’re going to find yourself using the same characters over and over again, you’re unlikely to find yourself feeling like you’re doing the same thing over and over again in Plants vs Zombies: Battle for Neighborville. Not only is it a full game, packed full of fun, engaging, content just after release, it’s also one that – thanks to its short run and new content in early access – seems to be getting the live service right. Granted, it’s only just come out, it getting more content will undeniably depend on how much it’s picked up by you.

The inevitable question is “do I recommend Plants vs Zombies: Battle for Neighborville?” The answer is a resounding yes. Rarely do I think a company like EA can get something right, but they have here. It seems that they’ve learned their lesson from Anthem, releasing a game that’s already worth the entrance fee and one that will undoubtedly keep you coming back for more.




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